Single Player Level Art - Call of Duty: Modern Warfare (2019)
Various pieces of single player campaign level art I worked on for Call of Duty Modern Warfare (2019)
Read the image captions for details on what I was responsible for.
Clean House: Responsible for living room environment art and architectural plan drawing.
Clean House: Responsible for living room environment art and architectural plan drawing.
Piccadilly: Responsible for architectural modeling for upper levels of Riley's circus arcade & Regent st bldgs.
Piccadilly: Responsible for architectural modeling for upper levels of Riley's circus arcade & Regent st bldgs.
Piccadilly: Responsible for architectural modeling for upper levels of Riley's circus arcade & Regent st bldgs.
Piccadilly: Responsible for architectural modeling for upper levels of Riley's circus arcade & Regent st bldgs.
Hometown: Responsible for destruction intro scene environment art.
Hometown: Responsible for destruction intro scene environment art.
Hometown: Responsible for buried sequence rubble scans and modelings.
Hometown: Responsible for buried sequence rubble scans and modelings.
Hometown: Responsible for buried sequence rubble scans and modelings.
Hometown: Responsible for poppy field battle environment art.
Hometown: Responsible for poppy field battle environment art.
The Embassy: Responsible for office truck crash environment art.
The Embassy: Responsible for office truck crash environment art.
The Embassy: Responsible for wall modeling and destruction.
The Embassy: Responsible for wall modeling and destruction.
The Embassy: Responsible for wall modeling and destruction.
The Embassy: Responsible for construction site environment art.