From 2021-early 2023 I worked on a number of VALORANT maps alongside the talented artists at Riot Games. My role was to take basic blockout geometry from the level designers and create environments with little to no deviation from the designers blockout, as to not compromise the competitive gameplay integrity of VALORANT.
Lotus, I was responsible for what is seen here in the images with Defender Spawn, a number of connector spaces, and the art blockout of the map. I used pre-existing materials created by other team members and designed and modeled the environments in Blender to then import into UE4. During this process as well I got help from concept artists to figure out more intricate or complicated designs and color unification.
Checkout the work of the other talented artists who contributed to Pearl as well:
https://www.artstation.com/plunteere
https://www.artstation.com/droodesigns
https://www.artstation.com/bdyammer
https://www.artstation.com/delyanfarashev
https://www.artstation.com/gsokol
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/introoutro
https://www.artstation.com/mehulsahai
https://www.artstation.com/michaelshinde
https://www.artstation.com/tobiaskoepp
https://www.artstation.com/lurcis
https://www.artstation.com/wwsketch