From 2021-early 2023 I worked on a number of VALORANT maps alongside the talented artists at Riot Games. My role was to take basic blockout geometry from the level designers and create environments with little to no deviation from the designers blockout, as to not compromise the competitive gameplay integrity of VALORANT.
Fracture, I was responsible for what is seen here in the images with Asite and the Particle Collider which players zipline past in mid. I used pre-existing materials created by other team members and designed and modeled the environments in Blender to then import into UE4. During this process as well I got help from concept artists to figure out more intricate or complicated designs and color unification.
The particle collider underneath mid was especially fun as there was little gameplay in the space so I was able to design it myself and build a space that was functional for it's intended purpose in the story, while also being stylized in VALORANT's specific look.
Fellow artist Kevin Brunt put together a more complete breakdown on the map at his art station found below, and also checkout the work of the other talented artists who contributed to Fracture as well:
https://www.artstation.com/artwork/3d5yJY
https://www.artstation.com/bmart
https://www.artstation.com/bdyammer
https://www.artstation.com/bruno
https://www.artstation.com/delyanfarashev
https://www.artstation.com/yam_fries
https://www.artstation.com/gsokol
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/michaelshinde
https://www.artstation.com/murms
https://www.artstation.com/theoaretos